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Développer un jeu vidéo grâce à un réseau de studios implantés aux quatre coins du monde: c'est la méthode choisie par l'éditeur français Ubisoft pour créer le nouveau "Mario + The Lapins
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From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London's Adaptations in Video Games
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From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London's Adaptations in Video Games
![From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London's Adaptations in Video Games From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London's Adaptations in Video Games](https://journals.openedition.org/angles/docannexe/image/2818/img-4.jpg)
From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London's Adaptations in Video Games
![From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London's Adaptations in Video Games From Cardboard Settings to Ludo-anthropological Experiences: The Failures and Successes of Victorian London's Adaptations in Video Games](https://journals.openedition.org/angles/docannexe/image/2818/img-7.jpg)